using System;
using DotNetEngine.Core;

namespace DotNetEngine
{
    static class Program
    {
        enum States
        {
            UnitTest,
            Game
        }

        static void Main(string[] args)
        {
            States current = States.Game;

            switch (current)
            {
                case States.UnitTest:
                    UnitTests.StartTest();
                    break;

                case States.Game:
                    using (PuzzleBooble game = new PuzzleBooble())
                    {
                        game.Run();
                    }
                    break;
            }
        }
    }
}

